Status Update

I would like to begin by saying it was obviously a wonderful experience being able to blog consistently about YGO. However, a few problems arose that have made it difficult to continue blogging 3 articles a day while writing for TCGPlayer, Pojo, and staying up to date with trade threads on numerous sites.

Go-YGO was intended to be a joint venture with a big TCG store (that will go unnamed). Our plans were to help readers become better at the game while being sponsored to create exciting contests and even monetized content that would provide a financial incentive to building a devoted YGO community.

As many of you know, YGO is one of the few TCG’s that is actually holding its ground. With the rise of the internet and different forms of gaming, the TCG industry is dying and every major new product launch has failed miserably. Without being able to rely on the flagship online store (it has been delayed for almost a year now), it’s difficult for me to continue building the infrastructure for this venture simply on the love for you guys alone :) .

Unfortunately this development coincides with my second year at law school; it’s become too difficult to continue pinning my hopes to an unreliable partner and so the blog must temporarily be shut down for now. My apologies.

Yu-Gi-Oh! Card Market Watch, September 7th

By popular demand, here is another set of Monsters, Spells, and Traps that are trending upwards and heading down in the new format.

Trending Upward:

Thunder King Rai-Oh: While I am not yet entirely sold on this card, a few factors contribute to strengthening the Thunder King. The ban of Crush Card Virus is one factor. The limit of Gale along with TKR’s own effect makes it extremely difficult to find a Gale to swing over Rai-Oh for card advantage. TKR’s ability to negate bigger monsters than it basically means you will (once again) be locking down the field and exercising control.

TKR currently stops a number of commonly played cards in the game. He can disrupt the opponent’s searches and disrupt their flow. You can even protect Rai-Oh! with Honest as back-up. I would imagine a 3 Honest/3 TKR/3 Banisher of the Radiance lineup supported by defensive traps makes it very difficult for Lightsworn to win.

I predict most of the anti-meta strategies will focus on Rai-Oh and Doomcaliber Knight. How far they will get is another matter entirely.

Gold Sarcophagus: Gold Sarcophagus is a beneficiary of the slower format. Since many decks rely on combos of cards, I would imagine certain decks (and perhaps, eventually, all decks) will end up main-decking one or two copies of Sarcophagus.

Lightsworn decks have been given far more breathing room to set up due to the lack of DSF and OTK capabilities in the new format. Two Sarcophagus being able to search Charge of the Light Brigade or Solar Recharge seems far too good not to run.

Burial from a Different Dimension decks, as well, may be running any combination of cards such as Destiny Draw, Allure of Darkness, Return from the Different Dimension, and such that lend themselves well to being Sarced out. Blackwing decks may eventually morph into complete control, meaning Sarcing for a Black Whirlwind would be a legitimate play.

The point is that the format has become a lot slower. Games should be reaching the five turn (per player) mark rather consistently. I would not be surprised if Sarcophagus ends up finding its way into every top tier deck of the new format.

Trap Dustshoot: While many top players chose to main-deck this card in the last format, a larger majority of “pros” decided Dustshoot’s unplayability in the mid to late game made the card too dangerous to run. I personally didn’t play Dustshoot in any main-deck for the entirety of the format because of such fears.

In this slower, more uncertain format where players cannot set as much without Solemn Judgment and your own Airbellums and such can’t remove so many cards, Trap Dustshoot is basically a staple. I believe rather strongly that every good deck will eventually end up main-decking it.

Trending Downwards

Black Salvo/Dekoichi the Battlechanted Locomotive: This Machiney combination anchored the famous Adam Corn Dark Valley build originally created by Mario Matheu and T. In the previous format, the deck used multiple Mind Control in conjunction with Cyber Valley to generate card advantage while blocking game pushes through Threatening Roar.

All of these cards are weakened considerably in the next format. Black Salvo, when fetching Dekoichi, can only lead into an Urbellum or Black Rose Dragon. With players presumably committing less to the field in this format (less OTK pushes to worry about), it will be difficult to generate more than two cards of advantage through a timely Black Rose Dragon. Doing so would require your opponent commit three cards to the field versus your zero card commitment.

So the entire premise of the deck, which featured Salvo into Dark Strike Fighter (or possibly Black Rose Dragon) to anchor as a large pusher is negated. Now Salvo gets a bunch of underwhelming options while Dekoichi remains vulnerable to 1400 recruiters, War Chariot, Gyzarus, Celestia, Raiza, and Phoenix Wing Wind Blast. This is not a good combination.

Machine Duplication: This card works in conjunction with Cyber Valley to generate lots of card advantage. Unfortunately, it was a lot better in Summoner Monk based decks such as Jerry Wang’s build because it allowed the player to pitch the dead spell for an effect in bad situations. This let Synchro Cat decks effectively toolbox certain low utility spells.

Unfortunately for Cyber Valley, it should see less play in this format with the limit of Mind Control. So Machine Duplication should trend downward.

Threatening Roar: The drastic slow-down of the game has made this card much less appetizing. Whereas Threatening Roar previously blocked game shots and chained against multiple copies of Cold Wave, both threats are gone now so the roar seems to have left the building.

Lightsworn decks which mained two copies of Threatening Roar in previous formats can easily convert to Bottomless Trap Hole or some other option with no loss of effectiveness. Defensive traps in general, with the exception of Torrential Tribute and Bottomless Trap Hole, seem to have grown rather difficult to support.

This Week at Go-YGO.com, September 7th

Welcome back to Go-YGO.com! I hope you enjoyed the Labor Day holiday.

Go-YGO.com Post of the Month Temporarily on Hold

The Post of the Week and Post of the Month were originally intended to work in conjunction with the launch of Comic Odyssey’s new online store. Unfortunately, the launch has run into a few layout issues and so the sponsored prizes will be temporarily put on hold for now.

Rest assured, I still have access to all of the posts for August and when the store launches, the contest will be continued.

Go-YGO.com Buy List Success!

Since the launch of our buy list a few weeks ago, Go-YGO.com has helped users turn their cards into thousands of dollars. I have accounts on every major Yu-Gi-Oh! trade forum ready to help make the best deal possible for each player!

Please remember to take a look at the buy list above and unload your unwanted cards on us. Thank you.

This Week at Go-YGO.com

The week will feature about three strategy posts on decks under the new format. I will also do some writing about the Forbidden list in the near future. Unfortunately, since Go-YGO.com is geared towards tournaments, it’s difficult to write about the current metagame because individual environments vary so much from state to state.

Yu-Gi-Oh! Ban List Discussion: A Wonderful Format (Part Three)

Thank you for taking the time to read this series. Part Three deals with the newly unlimited cards and ends this series on the new Yu-Gi-Oh! Forbidden List.

Newly Unlimited Cards

DDWL- Basically upon release, D.D Warrior Lady has always been an extremely well balanced card. The only possible objection I would have had to an unrestricted D.D Warrior Lady format is its potential interaction with multiple copies of Return from the Different Dimension. Since we’ve established that Return is an incredibly broken card, I think DDWL itself has always been fine.

Players will note that I have been arguing for D.D Warrior Lady (and D.D Assailant’s) unlimiting basically since they were released. With the way the game works, Warrior Lady will almost never generate a card’s worth of advantage in any format. The only possible exception is crashing into a Level 8 Synchro monster, but that was a recent development to the game.

Konami adjusted D.D Warrior Lady to its optimum ratio without looking at a number of other cards that should (based on Konami’s own logic) come off the list as well.

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Yu-Gi-Oh! Ban List Discussion: A Wonderful Format (Part Two)

Yu-Gi-Oh! ban list images 2
Part Two of this series on the Yu-Gi-Oh! Forbidden List features an analysis of the newly Limited and Semi-Limited Cards of the new format.

Restricted Cards:

Solemn Judgment- See my previous article.

Mind Master- I am told this card contributes to consistent One Turn Kills.

Blackwing – Gale the Whirlwind, Cold Wave, and Mind Control- I think discussion of these two cards (which are still present in the format) will help players become better at understanding the game. Expect a separate article for these two, and possibly others.

One for One- I suspect Konami has made a wise move in restricting this card, despite it having seen no play in the TCG yet. One for One is a card that restricts future card design while providing far too much explosiveness to certain deck types. For X-Sabers alone, it single-handedly increases the chances of them destroying your hand on their first turn.

Summoner Monk- It’s interesting to see how Konami touched the two linchpins of a dominant strategy. I completely disagree with allowing Rescue Cat to remain (more on this in the future article).

Without Cat, the list of monsters that would interact with Summoner Monk include Rose, Warrior of Revenge, Armageddon Knight, Elemental Hero Stratos, and Volcanic Rocket. Basically there are monsters that would recoup the spell discard cost of Summoner Monk with some sort of solid benefit. And it turns out that without Rescue Cat, Summoner Monk is extremely balanced (albeit a bit speedy). Tier 2-ish decks could revolve around Monk’s ability to get certain level 4 monsters to the field.

So perhaps limiting both Monk and Cat (as opposed to simply banning Rescue Cat) wasn’t the best decision. As it stands with Rescue Cat at 1, however, I whole-heartedly endorse any reduction in Summoner Monk quantities.

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