This Week at Go-YGO.com, September 7th

Welcome back to Go-YGO.com! I hope you enjoyed the Labor Day holiday.

Go-YGO.com Post of the Month Temporarily on Hold

The Post of the Week and Post of the Month were originally intended to work in conjunction with the launch of Comic Odyssey’s new online store. Unfortunately, the launch has run into a few layout issues and so the sponsored prizes will be temporarily put on hold for now.

Rest assured, I still have access to all of the posts for August and when the store launches, the contest will be continued.

Go-YGO.com Buy List Success!

Since the launch of our buy list a few weeks ago, Go-YGO.com has helped users turn their cards into thousands of dollars. I have accounts on every major Yu-Gi-Oh! trade forum ready to help make the best deal possible for each player!

Please remember to take a look at the buy list above and unload your unwanted cards on us. Thank you.

This Week at Go-YGO.com

The week will feature about three strategy posts on decks under the new format. I will also do some writing about the Forbidden list in the near future. Unfortunately, since Go-YGO.com is geared towards tournaments, it’s difficult to write about the current metagame because individual environments vary so much from state to state.

Yu-Gi-Oh! Ban List Discussion: A Wonderful Format (Part Three)

Thank you for taking the time to read this series. Part Three deals with the newly unlimited cards and ends this series on the new Yu-Gi-Oh! Forbidden List.

Newly Unlimited Cards

DDWL- Basically upon release, D.D Warrior Lady has always been an extremely well balanced card. The only possible objection I would have had to an unrestricted D.D Warrior Lady format is its potential interaction with multiple copies of Return from the Different Dimension. Since we’ve established that Return is an incredibly broken card, I think DDWL itself has always been fine.

Players will note that I have been arguing for D.D Warrior Lady (and D.D Assailant’s) unlimiting basically since they were released. With the way the game works, Warrior Lady will almost never generate a card’s worth of advantage in any format. The only possible exception is crashing into a Level 8 Synchro monster, but that was a recent development to the game.

Konami adjusted D.D Warrior Lady to its optimum ratio without looking at a number of other cards that should (based on Konami’s own logic) come off the list as well.

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Yu-Gi-Oh! Ban List Discussion: A Wonderful Format (Part Two)

Yu-Gi-Oh! ban list images 2
Part Two of this series on the Yu-Gi-Oh! Forbidden List features an analysis of the newly Limited and Semi-Limited Cards of the new format.

Restricted Cards:

Solemn Judgment- See my previous article.

Mind Master- I am told this card contributes to consistent One Turn Kills.

Blackwing – Gale the Whirlwind, Cold Wave, and Mind Control- I think discussion of these two cards (which are still present in the format) will help players become better at understanding the game. Expect a separate article for these two, and possibly others.

One for One- I suspect Konami has made a wise move in restricting this card, despite it having seen no play in the TCG yet. One for One is a card that restricts future card design while providing far too much explosiveness to certain deck types. For X-Sabers alone, it single-handedly increases the chances of them destroying your hand on their first turn.

Summoner Monk- It’s interesting to see how Konami touched the two linchpins of a dominant strategy. I completely disagree with allowing Rescue Cat to remain (more on this in the future article).

Without Cat, the list of monsters that would interact with Summoner Monk include Rose, Warrior of Revenge, Armageddon Knight, Elemental Hero Stratos, and Volcanic Rocket. Basically there are monsters that would recoup the spell discard cost of Summoner Monk with some sort of solid benefit. And it turns out that without Rescue Cat, Summoner Monk is extremely balanced (albeit a bit speedy). Tier 2-ish decks could revolve around Monk’s ability to get certain level 4 monsters to the field.

So perhaps limiting both Monk and Cat (as opposed to simply banning Rescue Cat) wasn’t the best decision. As it stands with Rescue Cat at 1, however, I whole-heartedly endorse any reduction in Summoner Monk quantities.

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Yu-Gi-Oh! Ban List Discussion: A Wonderful Format (Part One)

I am going to make a series of posts on the Yu-Gi-Oh! Forbidden List. It was released about a week ago so every player should have had the chance to take a look at www.yugioh-card.com. Part One will focus on an analysis of the overall list and the newly Forbidden cards.
Yu-Gi-Oh! ban list images
Let’s just get this out in the open. There are two indisputable facts of life in this wonderful game we all play and love. First, there is no such thing as a perfect ban list. Second, there is no player or committee of players in the world that can have the required quantities of skill, foresight, and lack of bias to even affirm a list’s perfection (if such a list hypothetically existed).

Long story short: instead of nit-picking a list’s deficiencies, we should simply classify lists as great, good, bad, or terrible for overall game health and balance.

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Yu-Gi-Oh! Card Market Watch, August 25th

Having just read a few books about Warren Buffett and Google, I am now inspired to incorporate some discussion about stocks into this Yu-Gi-Oh! blog. With that in mind, this post will contain a monster spell, and trap card that seems to be strongly trending upwards in this format and a monster, spell, and trap card that should take a hit in value and playability.

If this feature proves popular, it may be revisited every second week or so.

Trending Upward:

Morphing Jar: Morphing Jar sort of follows the trend of COTLB. With games getting far slower and players retaining fuller hands, sneaky Morphing Jar plays that can set up +3’s and such may become a factor in the game again. Currently every deck mentioned above can splash the deck with little to no loss in efficiency.

Many decks would actually stand to gain tremendous fire power by splashing Morphing Jar. Decks like X-Sabers, Vayu Turbo, Gardna control, and even Blackwings have a lot to gain from using the versatile card advantage threat.

Charge of the Light Brigade: I think Charge of the Light Brigade has the potential to become one of the defining cards of the format. There are literally a half dozen top tier decks that can incorporate some version of a 3 COTLB/4 Lightsworn monsters/1 Solar Recharge engine.

Graveyard manipulation has become very important. Decks that revolve around some combination of Necro Gardna, Mezuki, and Burial from a Different Dimension could possibly incorporate the COTLB engine to then use Chaos Sorcerer as well. XX-Saber decks that need multiple X-Saber monsters in the graveyard to start their special summon and Raga cycles for advantage should consider splashing the engine. Gladiator Beasts, as well, can experiment with different versions of the engine to dump Bestiari to the graveyard and set up advantage recursions with Equeste (as opposed to leaving a normal 2100 attack monster on the field). Vayu Turbo can set up easy special summon scenarios by simplifying early and milling with COTLB. And Lightsworn, of course, will continue to rely on this key card of the deck-type.

It is conceivable that every single top deck in the format (other than Blackwings) could splash some version of the COTLB engine and still find day two success at a Shonen Jump Championship. This type of versatility is practically unheard of.

Skill Drain: While Skill Drain and Royal Oppression were two of the more effective counters to the metagame in this past format, Royal Oppression is left vulnerable to Breaker the Magical Warrior and a growing number of decks that refuse to special summon.

Skill Drain, on the other hand, benefits by the fact that most deck strategies players are using are extremely susceptible to Skill Drain’s effect. With Blackwings expected to grow less and less popular, smart duelists should play anti-meta Skill Drain strategies such as Drain Wings and Jeff Jones control to find premier tournament success.

Trending Downward:

Gorz, Emissary of Darkness: This card is still amazing. It creates a 2700 attack special summon that also floats due to the presence of the clone token it creates. So trending downwards in this case doesn’t mean the card will suddenly leave every main deck.

However, the card has clearly gone from a near staple in every deck to a more specialized pick. Decks like Gladiator Beasts and Blackwings will be hard pressed to fit a copy of such a low synergy card. Lightsworn decks that previously main-decked it (a bad choice in my opinion) should definitely forgo it now.

Chaos, Twilight, and Dark control builds that need access to powerful DARK monsters should and will continue using Gorz, however.

Giant Trunade: This card is rather obvious. I would urge every player who questionably main-decked this card in Blackwings and Lightsworn to reconsider.

Royal Oppression/Light-Imprisoning Mirror: This part goes hand in hand with the Skill Drain description. The viability of Royal Oppression-based control decks have fallen incredibly far. This is due to the presence of Breaker the Magical Warrior in 3’s, along with the restriction of Solemn Judgment. You can expect to see very few decks main-decking Oppression.

Smart Lightsworn players, after seeing the main-deck of their opponent, should definitely bring in multiple copies of Breaker for game 2 to counter potential Light-Imprisoning Mirrors. Since games will often be much slower, Breaker provides a huge tactical edge versus decks like Dark Necro Gardna control that suffer versus 1600 floaters.