Yu-Gi-Oh! Card Design: The Plight of the Small Monster

I want to discuss a curious Yu-Gi-Oh! card design decision today. This decision has made a certain set of cards unplayable at a premier event. Let’s start with a riddle:

What is the main drawback of playing small monsters?

…. ……………………………………….. (take your time).

If you said “low attack scores,” please e-mail me your address and I will FedEx you a scrumptious cookie.

Most players find this drawback perfectly fair. If you have a good effect, you can have a lower attack score. This means your smaller monsters will generally lose in battle frequently and require spell or trap support to remain on the field. This historic balance between strong effect and low ATK score has always been present in Yu-Gi-Oh! strategy and relatively well balanced.

A Very Puzzling Design Decision

It’s not clear whether the card designers for Yu-Gi-Oh! (who presumably work in Japan for Konami) are entirely aware of a lot of the ramifications of the cards they print. I do not mean this in an insulting manner; as many players of TCG’s and even video games (such as World of Warcraft) know, it’s very difficult to introduce new mechanics/abilities to a game and foresee every single interaction on the macro scale.

There are numerous examples of this in Yu-Gi-Oh! lore. From my time at Upper Deck/Metagame, I heard through the grapevine that the Metamorphosis into Thousand Eyes Restrict (through Scapegoat/Sinister Serpent) was never anticipated. Or that Yata-Garasu was made a Spirit because the “drawback” of a Spirit monster would weaken its powerful effect. These types of oversights are understandable when creating thousands of cards.

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go Yu-Gi-Oh! Status Update: April 9th

At the present time, I am getting ready for SJC New Jersey. I am very thankful to both Yugioh.TCGPlayer.com and Pojo.com for being so gracious with me. They are the two biggest strategy sites and have given me the opportunity to write articles again.

My TCGPlayer column will focus on specific cutting-edge analysis of a strategy every week. I tend to get burned out having to make different Yu-Gi-Oh! deck columns frequently. These columns will be more general and hopefully make all of you better SJC players. I would urge you to check them out. As many of you know, I’m not entirely proud of all of the work I’ve done in the past. So in my present state, I will only be linking to articles in this blog that have value in helping your success rate at a premier event or Regional tournament.

Pojo articles will focus more on overall thoughts on the game and premier events. I should also be contributing to the Card of the Day (which has been around for an amazingly long time I might add!).

TCGPlayer: An article on how to better understand Machina Gadgets

Pojo: An article on how to better Develop your Decks and Pacing.

As for Go-YGO.com, the Adsense banner has generated a surprising amount of revenue over the past two months. As many of you know, I’m currently attending law school and supporting my living expenses through card games. Any earnings I may receive through blogging or Youtube will definitely be going straight back to you.

My goal is to return every dollar of ad revenue back to you users. As I travel the SJC circuit, I will collect and save the different prizes I receive so that I can help give back to the visitors of this blog. You can do your part to help this blog by occasionally clicking the ad banners and, more importantly, telling everyone you know to come visit!

While the previous business arrangement I had fell through, we will be resuming the Post of the Month (perhaps in a drawing or raffle format) next month. I will be giving out small prizes like I-Pod shuffles and YGO product. And though I cannot update the blog 2-3 times weekly, my goal is to put out about 5-6 entries a month.

In the not too distant future, once this blog has rebuilt its base, my goal is to hold big online tournaments akin to premier events with legitimate prizes. I will use my connections with most of the YGO elite to make sure you can be dueling with the best of the best both online and in real life.

Lastly, I also want to apologize to those who have left comments/e-mails questioning what happened to the rest of the Volcanic Rocket piece. I am currently testing some variants of Volcanic Rocket with a good friend for SJC New Jersey. It may be unwise for me to post about its synergies and powers until after the event.

I may write a post on my experiences if we decide to use the strategy. Volcanic Rocket is my best friend forever.

Yu-Gi-Oh! Quick Hit: The First Turn

"Gravekeeper's Spy and Ryko"I want to address the strongest play in this format. The recent design of monsters has created an unfortunate situation for the duelist who loses the opening dice roll. As many of you know, I am a Yu-Gi-Oh! purist (or old man) who constantly whines about the frequency of targeted “versatile” removal.

For a very long time (the first three years or so, to be exact), Yu-Gi-Oh! had clear rules that protected the security of the set monster or spell/trap card. All forms of removal– Fissure, Smashing Ground, Nobleman of Extermination, Nobleman of Crossout to name a few– affected one type of field condition. Any card that was versatile (affecting monster or spell/trap in any condition) had a cost attached — i.e Granmarg, Raigeki Break, Phoenix Wing Wind Blast.

I’m not sure why Yu-Gi-Oh! decided to depart from this balanced philosophy. Nevertheless, recent sets have introduced a seemingly unending list of monsters that have upset the balance. Dark Armed Dragon, Gladiator Beast Gyzarus, Caius the Shadow Monarch, and Ryko, Lightsworn Hunter are clear examples. Unfortunately, there is a far more dangerous trend that you have to deal with now as a player. Adapt or lose consistently.

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Yu-Gi-Oh! Strategy: Conversion

The biggest distinguishing factor between top pro player and solid to intermediate, to me, is conversion. There are a few stages to YGO development I see consistently.

Beginner: Does not yet see the concept of card advantage. Can be found making plays like using Book of Moon before it’s “necessary.”

Intermediate: Has developed a full understanding of card advantage.

Expert: Realizes the concept of card advantage is useless without the accompanying idea of conversion.

A Brief Anecdote

Conversion is just my arbitrary term for building a Yu-Gi-Oh! strategy that can turn extra cards into actual field presence or a dominating position.

The match that drove this point home for me actually happened in 2005. My good friend and teammate, f00b, was playing a match versus an average player. f00b was one of the best players at the time at generating card advantage (his favorite card was Metamorphosis) but he had consistent issues with converting it.

There is an infamous story of f00b and 4 Airknight Parshaths. At one point in the duel, f00b had 4 Airknights (one was Snatch Stolen) on the field. He eventually ended up losing the game to a Morphing Jar and Tribe-Infecting Virus despite having perhaps +5 cards in hand.

Unfortunately, there were a number of situations I saw in the game where simplification and conversion of advantage was not made. An example was flipping Magician of Faith for Pot of Greed instead of Nobleman of Crossout, while having +4 cards in resources and dominating the game.

To win a Yu-Gi-Oh! duel, you can’t simply focus on getting more cards than your opponent.

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Yu-Gi-Oh Quick Hit: Dealing with Recruiters

The results from Shonen Jump Nashville are in and it looks like Roy St. Clair did it again. Say what you want about him but the man’s Yu-Gi-Oh! card analysis is clearly in the upper rung of all players worldwide. He saw the power of XX-Saber Emmersblade and its ability to anchor the X-Saber archetype.

XX-Saber Emmersblade is a unique theme-specific recruiter monster. While there are many slight variations on the recruiter term, the general definition is a monster that retains field presence while searching another suitable monster. So while monsters like Sangan and Goblin Zombie add to the hand instead of the field, I term them “floaters” because it’s exceedingly rare to lose card advantage with such cards. Unfortunately they do not replace field presence, which can lead to getting overrun.

I see many players have difficulties managing and opposing recruiters. So this quick hit will “quickly” discuss recruiters.

The Always Relevant Recruiters

From Mystic Tomato to Pyramid Turtle to XX-Saber Emmersblade, recruiters have always been relevant and always welcome in the top tier decks of the global metagame. The base definition for why you run a recruiter is central to the very definition; recruiters find monsters that are better than them. We can actually boil this down to a few simple examples.

Example 1: Tomato fetches Sangan. Sangan is tributed or Synchro Summoned. Whereas the Tomato would have netted a -1 if tributed, the Sangan replaces itself. So if you tribute Sangan for a Caius, the opponent loses a card with no loss to you and a 2400 attack monster.

Example 2: Pyramid Turtle fetches Goblin Zombie. This example is identical to #1.

Example 3: Emmersblade fetches XX-Saber Ragigura. Ragigura can fetch Emmersblade or other appropriate targets.

In each of these trades, the recruiter has generated card advantage (or replaced it) while improving the player’s position. Because this exchange does not cost a normal summon, a monster like Mystic Tomato can occasionally be better than a Sangan or even a Witch of the Black Forest!

The chief drawbacks to recruiters are actually rarely exploited by midrange to casual players. It takes a true expert to understand the weakness of a recruiter and exploit it thoroughly.

The Plight of the Face-Down Monster

Yu-Gi-Oh! was once a game where face-down monsters and spell/trap cards were feared. That sleeve facing your board could be anything, from a monster that blew the whole board up (Cyber Jar) to a trap that actually destroyed everything (Torrential Tribute)!

Of course nowadays with all sorts of overpowered targeted effects floated about, monsters on the board are frequently handled. The chief weakness of the recruiter monster is not attacking it. Not attacking it creates a sunk field cost that cannot be recouped until attacked and replaced. This ostensibly means the player controlling the recruiter cannot put more monsters on the board until the recruiter is replaced. Otherwise, the risk of losing the board is catastrophic.

Against many decks, it’s simply not a good idea to attack a face-down monster unless you’ll be pushing through significant (1000 or more) damage in the turn. Against Lightsworn decks, you can certainly feel free to attack. In fact, the optimal play is to summon some sort of floater and attack the face-down monster first (to absorb Ryko). LS generally only sets Necro Gardna or Ryko.

But against other decks, you’re simply making a mistake by attacking a face-down monster, particularly on turn one. Momma Kim told me when I was a young’un not to do something if “nothing good could come out of it.” There’s really nothing good to come out of attacking a face-down monster if you’re not pushing through damage. Every deck is centered around not losing advantage through battle.

Leave their monsters face-down or in attack position while blocking damage with your monster. Then your cards like Celestia/Judgment Dragon, Icarus Attack, War Chariot/Gyzarus, Monarchs, Dark Armed Dragon, and others that generate mass advantage against non-floaters can really hammer the recruiter-locked board! That, dear readers, is the key to exploiting.

The next time you see a recruiter and you can’t push through damage, leave it alone. If you see a face-down monster in any deck, just leave it alone until you can get a second monster to push through damage.

Exceptions: In Blackwings, Shura the Blue Flame evens out the trade with recruiters (though even this will often be a losing transaction) and can hammer home damage.

In Gladiator Beasts, a Chariot, Murmillo, or Equeste can even out the trade. But turn 1 attacks into face-down T-sets just aren’t the greatest idea unless you’re fetching Bestiari.