Posted on September 8th, 2009 |
By popular demand, here is another set of Monsters, Spells, and Traps that are trending upwards and heading down in the new format.
Trending Upward:
Thunder King Rai-Oh: While I am not yet entirely sold on this card, a few factors contribute to strengthening the Thunder King. The ban of Crush Card Virus is one factor. The limit [...]
Posted on September 8th, 2009 | Comments are closed
Welcome back to Go-YGO.com! I hope you enjoyed the Labor Day holiday.
Go-YGO.com Post of the Month Temporarily on Hold
The Post of the Week and Post of the Month were originally intended to work in conjunction with the launch of Comic Odyssey’s new online store. Unfortunately, the launch has run into a few layout issues and [...]
Posted on September 1st, 2009 |
Thank you for taking the time to read this series. Part Three deals with the newly unlimited cards and ends this series on the new Yu-Gi-Oh! Forbidden List.
Newly Unlimited Cards
DDWL- Basically upon release, D.D Warrior Lady has always been an extremely well balanced card. The only possible objection I would have had to an unrestricted D.D Warrior Lady format is its potential interaction with multiple copies of Return from the Different Dimension. Since we’ve established that Return is an incredibly broken card, I think DDWL itself has always been fine.
Players will note that I have been arguing for D.D Warrior Lady (and D.D Assailant’s) unlimiting basically since they were released. With the way the game works, Warrior Lady will almost never generate a card’s worth of advantage in any format. The only possible exception is crashing into a Level 8 Synchro monster, but that was a recent development to the game.
Konami adjusted D.D Warrior Lady to its optimum ratio without looking at a number of other cards that should (based on Konami’s own logic) come off the list as well.
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Posted on August 30th, 2009 |

Part Two of this series on the Yu-Gi-Oh! Forbidden List features an analysis of the newly Limited and Semi-Limited Cards of the new format.
Restricted Cards:
Solemn Judgment- See my previous article.
Mind Master- I am told this card contributes to consistent One Turn Kills.
Blackwing – Gale the Whirlwind, Cold Wave, and Mind Control- I think discussion of these two cards (which are still present in the format) will help players become better at understanding the game. Expect a separate article for these two, and possibly others.
One for One- I suspect Konami has made a wise move in restricting this card, despite it having seen no play in the TCG yet. One for One is a card that restricts future card design while providing far too much explosiveness to certain deck types. For X-Sabers alone, it single-handedly increases the chances of them destroying your hand on their first turn.
Summoner Monk- It’s interesting to see how Konami touched the two linchpins of a dominant strategy. I completely disagree with allowing Rescue Cat to remain (more on this in the future article).
Without Cat, the list of monsters that would interact with Summoner Monk include Rose, Warrior of Revenge, Armageddon Knight, Elemental Hero Stratos, and Volcanic Rocket. Basically there are monsters that would recoup the spell discard cost of Summoner Monk with some sort of solid benefit. And it turns out that without Rescue Cat, Summoner Monk is extremely balanced (albeit a bit speedy). Tier 2-ish decks could revolve around Monk’s ability to get certain level 4 monsters to the field.
So perhaps limiting both Monk and Cat (as opposed to simply banning Rescue Cat) wasn’t the best decision. As it stands with Rescue Cat at 1, however, I whole-heartedly endorse any reduction in Summoner Monk quantities.
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Posted on August 28th, 2009 |
I am going to make a series of posts on the Yu-Gi-Oh! Forbidden List. It was released about a week ago so every player should have had the chance to take a look at www.yugioh-card.com. Part One will focus on an analysis of the overall list and the newly Forbidden cards.

Let’s just get this out in the open. There are two indisputable facts of life in this wonderful game we all play and love. First, there is no such thing as a perfect ban list. Second, there is no player or committee of players in the world that can have the required quantities of skill, foresight, and lack of bias to even affirm a list’s perfection (if such a list hypothetically existed).
Long story short: instead of nit-picking a list’s deficiencies, we should simply classify lists as great, good, bad, or terrible for overall game health and balance.
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