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	<title>Comments on: OCG Insight: An Interview with Rauzes</title>
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		<title>By: manjiru</title>
		<link>http://go-ygo.com/yugiohocginterview/comment-page-1#comment-298</link>
		<dc:creator>manjiru</dc:creator>
		<pubDate>Sat, 08 Aug 2009 00:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://go-ygo.com/?p=372#comment-298</guid>
		<description>Neither Konami nor Shueisha design the YGO TCG mechanics in Japan.  It is an outside company called Brain Navi that does all of the product development and game play design.  Konami merely markets and distributes the game.</description>
		<content:encoded><![CDATA[<p>Neither Konami nor Shueisha design the YGO TCG mechanics in Japan.  It is an outside company called Brain Navi that does all of the product development and game play design.  Konami merely markets and distributes the game.</p>
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		<title>By: Ice-eyes</title>
		<link>http://go-ygo.com/yugiohocginterview/comment-page-1#comment-293</link>
		<dc:creator>Ice-eyes</dc:creator>
		<pubDate>Fri, 07 Aug 2009 16:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://go-ygo.com/?p=372#comment-293</guid>
		<description>I prefer Wind Blast in most formats, because it&#039;s just as disruptive, and is just as good at pitching dead cards or getting needed cards to the grave, and also messes with your opponent&#039;s tempo. If you use it to disrupt a key play, it isn&#039;t really &#039;stalling for a turn&#039; at all, because the game state will probably have dramatically shifted by that point.

Break also gives your OPPONENT that extra Lightsworn for JD, extra DARK for DAD, extra target for Pot of Avarice etc. That&#039;s the other reason I prefer Wind Blast.

One cool thing I noticed, actually, playing Wind Blast, is its application against Blackwings. If they play Whirlwind, summon a Blackwing and you&#039;re pretty sure it&#039;s the only one they have, then you can Wind Blast Whirlwind so that they don&#039;t get their search and get a dead draw next turn. It requires a narrow scenario or astute read but it is a game-winning play, especially if you&#039;ve got the Bottomless for when they finally do topdeck a Whirlwind target. Raigeki Break doesn&#039;t do that.</description>
		<content:encoded><![CDATA[<p>I prefer Wind Blast in most formats, because it&#8217;s just as disruptive, and is just as good at pitching dead cards or getting needed cards to the grave, and also messes with your opponent&#8217;s tempo. If you use it to disrupt a key play, it isn&#8217;t really &#8216;stalling for a turn&#8217; at all, because the game state will probably have dramatically shifted by that point.</p>
<p>Break also gives your OPPONENT that extra Lightsworn for JD, extra DARK for DAD, extra target for Pot of Avarice etc. That&#8217;s the other reason I prefer Wind Blast.</p>
<p>One cool thing I noticed, actually, playing Wind Blast, is its application against Blackwings. If they play Whirlwind, summon a Blackwing and you&#8217;re pretty sure it&#8217;s the only one they have, then you can Wind Blast Whirlwind so that they don&#8217;t get their search and get a dead draw next turn. It requires a narrow scenario or astute read but it is a game-winning play, especially if you&#8217;ve got the Bottomless for when they finally do topdeck a Whirlwind target. Raigeki Break doesn&#8217;t do that.</p>
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		<title>By: Yugioh GX Episodes</title>
		<link>http://go-ygo.com/yugiohocginterview/comment-page-1#comment-292</link>
		<dc:creator>Yugioh GX Episodes</dc:creator>
		<pubDate>Fri, 07 Aug 2009 11:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://go-ygo.com/?p=372#comment-292</guid>
		<description>hey awesome great site thank you :)</description>
		<content:encoded><![CDATA[<p>hey awesome great site thank you <img src='http://go-ygo.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Milon</title>
		<link>http://go-ygo.com/yugiohocginterview/comment-page-1#comment-291</link>
		<dc:creator>Milon</dc:creator>
		<pubDate>Fri, 07 Aug 2009 10:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://go-ygo.com/?p=372#comment-291</guid>
		<description>I personally think that with Brionac around in OCG, Raigeki Break is a safe option. That&#039;s the reason why we don&#039;t see Stardust a lot in the OCG, hence making Raigeki Break a good removal card adding that extra Lightsworn for JD, extra DARK for DAD, extra target for Pot of Avarice, ditching dead cards, even ditching a target for Equeste to get back.

I thoroughly enjoyed that interview and it is interesting to see the different &quot;atmosphere&quot; of the OCG. Cannot wait for the next interview, be it from Rauzes, be it from one of the famed TCG players.</description>
		<content:encoded><![CDATA[<p>I personally think that with Brionac around in OCG, Raigeki Break is a safe option. That&#8217;s the reason why we don&#8217;t see Stardust a lot in the OCG, hence making Raigeki Break a good removal card adding that extra Lightsworn for JD, extra DARK for DAD, extra target for Pot of Avarice, ditching dead cards, even ditching a target for Equeste to get back.</p>
<p>I thoroughly enjoyed that interview and it is interesting to see the different &#8220;atmosphere&#8221; of the OCG. Cannot wait for the next interview, be it from Rauzes, be it from one of the famed TCG players.</p>
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		<title>By: Blue Lightning</title>
		<link>http://go-ygo.com/yugiohocginterview/comment-page-1#comment-290</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Fri, 07 Aug 2009 07:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://go-ygo.com/?p=372#comment-290</guid>
		<description>Excellent interview!</description>
		<content:encoded><![CDATA[<p>Excellent interview!</p>
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